I'm starting our look at Da Longteef with the Big Mek, Gogstompa. Gogstompa holds the rank of Kolonel and leads Grimtoof's walker warband - stompas, dreads, nauts and cans!
The fig is the old metal Big Mek GW miniature. In keeping with the Blood Axe/IG theme, I figured the meks would take after the Adeptus Mechanicus so I painted him red and sculpted a hood with dags (instead of gears). I really liked the idea that the Ad Mech are predominantly red and this somehow validates the Ork's belief that 'red ones go fasta!'
I also added a backpack with a little more horsepower - a old Killer Kan power plant. I then fitted it with a couple of power claws from Kromlech, to help when building those big walkers. Admit it, every 'converter' wishes they had three arms at some point.
And of course I magnetized the arms and head just in case I needed swap anything out down the road. I have no real reason for doing this other than I'm afraid to commit to any one wargear option.
Of course, every mek has his grot oilers. I figured the pit chief would try to emulate his boss, so used a Night Goblin for the red robes. He's had a few less then well though-out upgrades. His assistants are a grot from the current plastic box (with custom blow torch) and a converted grot from Spell Crow with power hammer.
Finally, threw in an attack squig for good measure. When I saw these mekano squigs from Wargame Exclusive, I knew they would work perfectly for a Big Mek. They are painted up using the standard GW rust technique (Ryza Rust over Typhus Corrosion). All my Ork robots have this super rusted look because, Orks.
And here is the group all together.
Hope you liked this first look at Da Longteef, my Blood Axe warband. Lots more to come!